Obvious Mimic Press
The Mystery of Witchhaven - A 5e Solo Adventure (PDF + Epub)
The Mystery of Witchhaven - A 5e Solo Adventure (PDF + Epub)
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The Mystery of Witchhaven is a story of occult sorcery, superstition, and secrets hidden in plain sight.
Your travels bring you to the quiet village of Witchhaven where superstitious folk greet you in silence. You are an outsider, and those are to be feared here.
Children have been taken and the villagers drift the streets lost in grief. In desperation, they turn to you to find sons and daughters that have vanished into the night.
Uncover the shadowy influences on Witchhaven, find its missing children, and save yourself in the process.
Meet original NPCs as you search for treasure and overcome challenges.Meet 6 colorful NPCs, fight 7 original or variant monsters, and find up to 8 new magic items.
Also discover 20+ original magical tattoos to better survive the hazards of Witchhaven.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Mystery of Witchhaven is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
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Challenge dark powers and reveal their secrets
Venture into the shadowed village and its eerie surroundings. Fight monsters, uncover magical items, and lift the curse.
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Tackle a dire task and solve the mystery
Your quest to save the missing children and the troubled town begins with unraveling The Mystery of Witchhaven.
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition.
Create your own character to play as the hero of an original story:
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure. Make progress with loot and experience that you keep in your regular tabletop games.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance. -
How the Game Works
As you take your journey through this solo adventure, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about this solo adventure is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
I bought this to play with my kid. He's six. We both created characters and I played through with him, half DMing and half playing. He enjoyed it.
Homebrew monsters meant that I had to create custom icons to be able to use the D&D maps tool which took up a bit of time. Would have prefered Monster Manual creations for ease of preping.
I bought this for solo play. It reminded me of the books I used to read in my teenage years.
The pictures are well made and the story flows smoothly. My dice rolls were usually bad, but the story was not too punishing for it.
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Overall I've found the obvious mimic books to be ok as maybe an add on to another story, but when used alone is lacking. They are lacking a vital component to make it fun and keep me engaged.
Combat is just a series of rolls and is very monotonous compared to the tactical combat I'm used to with dnd at the tables i play at. If they added that in it would greatly increase the enjoyment for me.
The story is pretty good though, and the choose your own adventure style seems to work well enough, I doubt i will revisit any of their content unless it's an add on to another adventure.
The publishers did another great job with this solo adventure. You can also adjust it for a full party.