Obvious Mimic Press
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
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The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
- Six chapters and an epilogue
 - 575+ story sections, notes, encounters, and extras
 - 7 new magic items to collect
 - Many monsters to battle
 - 55+ original works of art
 
The jungle holds many secrets. It will do anything to keep them.
You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.
But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
 - Take your own path through an interactive story where your decisions have consequences.
 - Fight monsters, cast spells, and find treasure within an original story.
 - Make progress with loot and experience that you keep in a regular tabletop game.
 
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                  What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
 - Take your own path through an interactive story where your decisions have consequences.
 - Fight monsters, cast spells, and find treasure within an original story.
 - Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance. 
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                  How the Game Works
As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
 - Use your skills and abilities to overcome challenges
 - Cast spells, use magic items, and activate your class features
 - Fight monsters and other evil-doers
 
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path. 
This book felt comparable to a 1st attempt at writing a solo adventure. T’was soulless, and player choice  doesn’t feel all that important to the stories scripting. 
I recommend Paul Bilmer’s solo adventures, the Eight Petal Argent (EPA) series [though it seems it won’t continue, and The Test of High Sorcery solitaire-style solo adventures for a real understanding of this style D&D/TTRPG gamebooks. Though, if you’re here, you likely know these adventures.
This is an excellent adventure with plenty of tiers of play and plenty of magic items to whet your desires! Get this!!
Engrossing exploration mystery. Probably want to play Wolves of Langston first to get your character up to 2nd level--or create a2nd level--before diving in, difficult in parts but in a way that provided a challenge but wasn't impossible.
There's so much to discover & some valuable rewards at the end, very satisfying.
Well-written and adventurous
A great chance to see an unused character get to play or a way to re ues a character from a game that stopped. Fantastic game