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Obvious Mimic Press

The Secret of Oki Island - A 5e Solo Adventure (PDF + Epub)

The Secret of Oki Island - A 5e Solo Adventure (PDF + Epub)

Regular price $29.00 AUD
Regular price $38.00 AUD Sale price $29.00 AUD
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The Secret of Oki Island is a 5e solo adventure of swashbuckling action, open seas, and hidden treasure set in a world as whimsical as it is deadly.

A simple journey quickly becomes a search for a mysterious treasure with a motley crew of scallywags and scoundrels.

Through strength, skill, or charm you will have to survive the open seas alongside the pirates aboard The Rapier Wit and unravel the mystery of the egg that has chosen you to carry it home to a fabled fortune. 

Search the wide blue horizon for Oki Island and the riches it contains. But don't forget to get into some trouble along the way. The pirate's life is nothing if not exciting.

Pick your own path. Play your own 5e character. No DM, maps, or minis required.

We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Secret of Oki Island is designed for characters between levels 1 to 4. 

  •  Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail. 
  •  Take your own path through an interactive story where your decisions have consequences.
  •  Fight monsters, cast spells, and find treasure within an original story.
  •  Make progress with loot and experience that you keep in a regular tabletop game.
This version will include the PDF and EPUB versions of the adventure.

📜 Get the 5e Player's Cheat Sheet for free with this purchase. 📜
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  • Explore islands, fight scoundrels, find treasures.

    Go on an epic journey to explore pirate towns and legendary islands. Swashbuckle your way through fights big and bigger to discover the untold riches every pirate hopes for.

  • Meet a motley crue of characters

    Travel the seas with assorted sailors and scoundrels. Will they help you or hinder you on your quest for The Secret of Oki Island?

  • What Is a Solo 5e Adventure?

    A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition.

    Create your own character to play as the hero of an original story:

    • Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
    • Take your own path through an interactive story where your decisions have consequences.
    • Fight monsters, cast spells, and find treasure. Make progress with loot and experience that you keep in your regular tabletop games.



    The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.

    Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.

  • How the Game Works

    As you take your journey through this solo adventure, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.

    • Interact with NPCs and your environment
    • Use your skills and abilities to overcome challenges
    • Cast spells, use magic items, and activate your class features
    • Fight monsters and other evil-doers


    All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success. 


    The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about this solo adventure is designed to give you the same thrill as a session at DM's table but whenever you want to play.

    Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path. 

Customer Reviews

Based on 34 reviews
74%
(25)
9%
(3)
9%
(3)
6%
(2)
3%
(1)
R
Rafael Justino

For a Forever DM like me this is an awesome project. I have already finished two solo adventures and bought the other two.
So far this one is my favorite.

M
Michael
The weakest of the 4 but the best loot

I really didn't like tone or characters of this one. The goofy nature of the characters and railroad like story really felt like my choices didn't matter. Making us be hired to protect the ship and then forced to steal it felt very against the character I'd built over the course of Z'Leth and Langston. A shame because those two previous books were both excellent. It ruined the whole next chapter because all I wanted to do was stage a rescue mission.

All the characters also felt very 2-dimensional and, due to the goofy nature, I didn't care about any of them. Goofy can be done well (like Horace and Titch in Langston) but only when they're the exception, not the rule. However once you get to Oki Island, the book becomes much better, all the encounters on the island feel far more interesting and fleshed out, despite only being there for a tiny fraction of the time of the characters in the rest of the story.

The loot at the end blows away anything from the previous books and really fits the nature of the story too. Having choice in it is also an excellent move that makes it feel like we have a bit more agency as well.

I spend a lot of time deciding between 2 and 3 stars and ultimately went for 2 because the quality of Wolves of Langston and Crystals of Z'leth just obliterate this book. If it wasn't for them this would probably be 3.

D
Dan

Love their products!

C
Chris Wilson
Mixed Feelings

I was really excited for this one and even joined the beta testing team. However, I was pretty disappointed. The tone was different than the others. It was a bit ham-handedly goofy. The characters were over the top stereotypes. I found all the humor around the spoiled princess on the dirty boat grating and cringey. There weren't many occasions, especially in the first half, where I felt like I got to make meaningful decisions or even use basic skills. The combat was lacking as well. I had to push to get through the first act. Overall, if you enjoy their other adventures, this is probably worth a go, but I definitely found it to be a misstep as they expand their catalog. Luckily, they got back to form with Witchhaven.

P
Paul Baigrie

Great story for a solo campaign.