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Obvious Mimic Press

The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)

The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)

Regular price £17.00 GBP
Regular price £23.00 GBP Sale price £17.00 GBP
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The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.

  • Six chapters and an epilogue
  • 575+ story sections, notes, encounters, and extras
  • 7 new magic items to collect
  • Many monsters to battle
  • 55+ original works of art

The jungle holds many secrets. It will do anything to keep them.

You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.

But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.

Pick your own path. Play your own 5e character. No DM, maps, or minis required.

We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4. 

  •  Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail. 
  •  Take your own path through an interactive story where your decisions have consequences.
  •  Fight monsters, cast spells, and find treasure within an original story.
  •  Make progress with loot and experience that you keep in a regular tabletop game.
This version includes the PDF and EPUB versions of the adventure.
📜 Get the 5e Player's Cheat Sheet for free with this purchase. 📜


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  • What Is a Solo 5e Adventure?

    A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.

    • Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
    • Take your own path through an interactive story where your decisions have consequences.
    • Fight monsters, cast spells, and find treasure within an original story.
    • Make progress with loot and experience that you keep in a regular tabletop game.

      The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.

      However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.
  • How the Game Works

    As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.

    • Interact with NPCs and your environment
    • Use your skills and abilities to overcome challenges
    • Cast spells, use magic items, and activate your class features
    • Fight monsters and other evil-doers


    All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success. 


    The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.

    Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path. 

Customer Reviews

Based on 53 reviews
74%
(39)
23%
(12)
4%
(2)
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T
Travis

It's an excellent product for anyone looking to roll some dice without company. It was Good enough that I decided to get a softcover print of the adventure.

A
Andrew

Fantastic product. This is so well made

A
A
Pretty good story, satisfying epic ending.

My character with 3+ acrobatics failed every jump/fall and this feels like a very authentic D&D experience.

G
Gabriel B.

Fun for killing time on a train. Doesn't feel like your choices have huge impacts but fun nonetheless.

T
Thomas Renaud-Roy
The story hit 2 out of 3 RPG pillar ... almost a home run

They says RPG is based on three pillars ; combat, exploration and social interaction

Exploration : Exploration is well covered. The description of the locations is adequately covered, and there are several choices for exploring them. Very immersive, especially with an appropriately atmospheric soundtrack.

Social: For a single-player adventure set in a jungle and ruins, I was pleasantly surprised by the social aspect with the NPCs. The evolution of social interactions over the course of the adventure, coupled with personal agendas, gives a pleasant depth to this pillar.

Combat : Battles are always 1 vs 1 and quickly become slug fests. Battles are redundant because they always occur in a mellee situation. Maps lack depth and monsters lack tactics. Items exist with interesting functions, but are sometimes unusable in the context of the adventure. The conclusion of the last battle is dominated by the author's scripting intentions, leaving not much room for the player's agenda. This pillar deserves to be better explored.

I had fun, I immersed myself in the author's universe, I enjoyed the writing but the tactician in me was really left wanting more.