The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
- Six chapters and an epilogue
- 575+ story sections, notes, encounters, and extras
- 7 new magic items to collect
- Many monsters to battle
- 55+ original works of art
The jungle holds many secrets. It will do anything to keep them.
You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.
But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.
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How the Game Works
As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
Very well written. The pace flows well. I enjoyed this title.
The story had a good plot to it as well as fun encounters. All and all a good buy.
This adventure is very well written. I enjoyed playing it through twice already with different story lines revealed and very different outcomes.
I used a character that I've been playing with currently and made it a "mini" campaign for my self as my character's "early day" adventures. It fit the vibe perfectly! I played the game in between sessions and it fulfilled that D&D adventure itch I had.
As both a player and DM I found that this game set up provided me with a structure and story i could follow along with a lot of exploratory freedom to add a little flavor based on how my character may react in those situations.
There were a few spots where I felt it a little odd or something missing specifically with some interactions with Rija
[Semi-Spoiler]
My character rolls with higher perception and insight. It would have been cool to see an option where Rija and Z'ka are confronted about their slightly shifty behavior in the temple prior to meeting "the Big Guy".
Another thing I wanted to note was there were a few instances that suggested players were utilizing close combat items for attacks as my character found it advantageous to use her ranged weapons. So some of the reactions didn't make too much sense for the moment but I made due with it. (These are the moments where the creativity of DMing and theater of the mind came into play) and I had moments where I had to get crafty with the interactions.
All in all a great adventure! The ending I found both mysterious and kind heartbreaking--though there is a spark of hope which I will leave at that so that its not spoilery for folks.
Crystals is my first solo adventure (I haven't tried out Wolves yet since Ginny D's video is what I saw to advertise it so I wanted to try one that I heard nothing of for a fresh experience) and it was a great experience! I can't wait to dive into Wolves!
Looking forward to other content that maybe released in the future!
Cheers!
I have always been the DM… it was amazing to be a player. I enjoyed every step of this adventure. I loved both both greatly!! The crystal’s adventure almost claimed my life. I look forward to new quests. Will pay close attention to these products. Much gratitude.