Obvious Mimic Press
The Crystals of Z'leth - An Extended 5e Solo Adventure (Premium Softcover)
The Crystals of Z'leth - An Extended 5e Solo Adventure (Premium Softcover)
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Binding: Softcover
Format: US Letter (8.5 in x 11 in)
Length: 168 pages
Color: High-quality full color
The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
The jungle holds many secrets. It will do anything to keep them.
You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.
But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
📜 Get the 5e Player's Cheat Sheet for free with this purchase. 📜
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.
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How the Game Works
As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
Just started the adventure, and it looks exciting. I have to think through the possible consequences of my choices before I make them. It is playable with L1 character. The language sometimes complicated but it gives the feel of the game.
I dont have a linear narrative review. Just some comments. Please feel free to edit and post only those you want. I want you to succeed. I decided to play with a 2024 character to see how it goes and have not been disappointed. My only recommendation is Bard may need some homebrew to make work as your not making rolls for your companions so bardic inspiration is not effective pre-level three. The musician feat also didnt work but I haven't needed it to feel like my character is effective. Before playing for an hour or so it is nice to find an ambiet track on YouTube to add to immersion...a track list would be cool ..although I know trademark/reliability issues would be a headache
.When I consider how much work went into this I really feel it is well worth the value. Combat is a little confined but is so much better than no combat or clunky theater of mind mechanics I really like the compromise made here. Some of my comments aren't matching with my overall rating- make no mistake everything has been a pleasant surprise and I will be ordering the other books soon and have already recommended on social media. Your art work is appreciated and I can't wait to play again soon.
Softcover books are great quality (binding, pages, clarity of text, format, etc). So far, several hours in on The Wolves of Langston and I’m greatly enjoying it. Excited to continue and eventually to start The Crystals of Z’Leth, too. Highly recommended for those seeking to fill the D&D void because they can’t conveniently/refularly gather with a group.
This is the 2nd 5e adventures I've bought/pledged and I have to say they are excellent.
Good story, good challenge, easy to follow... just very enjoyable to play and different routes you can take.
Received in perfect quality.