Obvious Mimic Press
The Mystery of Witchhaven - A 5e Solo Adventure (Hardcover)
The Mystery of Witchhaven - A 5e Solo Adventure (Hardcover)
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Binding: Hardcover
Format: US Letter (8.5 in x 11 in)
Length: 138 pages
Color: High-quality full color
The Mystery of Witchhaven is a story of occult sorcery, superstition, and secrets hidden in plain sight.
Your travels bring you to the quiet village of Witchhaven where superstitious folk greet you in silence. You are an outsider, and those are to be feared here.
Children have been taken and the villagers drift the streets lost in grief. In desperation, they turn to you to find sons and daughters that have vanished into the night.
Uncover the shadowy influences on Witchhaven, find its missing children, and save yourself in the process.
Meet original NPCs as you search for treasure and overcome challenges.Meet 6 colorful NPCs, fight 7 original or variant monsters, and find up to 8 new magic items.
Also discover 20+ original magical tattoos to better survive the hazards of Witchhaven.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Mystery of Witchhaven is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
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Challenge dark powers and reveal their secrets
Venture into the shadowed village and its eerie surroundings. Fight monsters, uncover magical items, and lift the curse.
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Tackle a dire task and solve the mystery
Your quest to save the missing children and the troubled town begins with unraveling The Mystery of Witchhaven.
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition.
Create your own character to play as the hero of an original story:
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure. Make progress with loot and experience that you keep in your regular tabletop games.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance. -
How the Game Works
As you take your journey through this solo adventure, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about this solo adventure is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
i'm looking forward to reading this!
I haven't tried it yet, so I can't say anything about the content. I received the book as a hardcover and it is very well made. Both the book and the pages are beautifully illustrated and I'm looking forward to the adventure.
This is my favorite adventure so far. Every facet of the story is engaging and well written. The town of Witchhaven feels lived in and is incredibly well realized.
Highly recommend this module!
It took me about a week to play through and I did die once. I suspect that I create characters of a lower power than they might expect to play. The story was excellent and character dialog was very good! I must admit that I wasn't entirely ready for the ending and could have done with just a bit more exposition on the wrap up, but it was still a good run.
My only serious critique concerns spellcasting. I ran a druid and the story seemed to be a bit biased/prejudiced against spell casters to the point that it should be almost impossible to win the confidence of the town if you're running a sorcerer or wizard or warlock and the bigotry against fey should make any odd looking non-human a non-starter. Since I typically play humans or near-human it didn't seem a problem but I can't imagine a Tiefling or Genasi or other such being accepted by the villagers since they're at odds with the Fey in the plot. If I missed the warnings for that I admit I was eager to get into the action. Regardless, it was not a disappointment!