Obvious Mimic Press
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z'leth is a 5e solo adventure where you join an expedition to explore a lost civilization. Can you survive what you discover?
No DM. No party. Just you and your character.
Level 2 or 3
162 pages
8+ hours
Couldn't load pickup availability
The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
- Six chapters and an epilogue
- 575+ story sections, notes, encounters, and extras
- 7 new magic items to collect
- Many monsters to battle
- 55+ original works of art
The jungle holds many secrets. It will do anything to keep them.
You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.
But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.
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How the Game Works
As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
This was my second Obvious Mimic solo adventure I've under taken, the first being Langston. Z'leth hits all the clichés and tropes you'd hope it would from a romp in the jungle, hunting for an ancient lost city!
I thoroughly enjoyed my adventure, Due to my good experience, I have purchased another one.
I have run a character through most of the stories available and enjoyed them all. Stories are well put together and encounters work as long as my dice behave. I don't know if I will feel like this is a different adventure going through it again with different choices. The story seems to follow the same outline and encounters as long as you survive. Maybe that can't be helped but I did hope for different creature encounters on different paths. The only other thing I would like to see is an estimate for XP rather than just leveling up do to taking different level characters through so leveling up from 1st to 2nd or 2nd to 3rd is a different range amount of experience. Just like DnD rules I use home rules to figure XP.
Look forward to more!
I liked the whole theme of exploring a jungle and an ancient city. Plus the twists at the end made the whole thing a very fun adventure for me.