The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z'leth - An Extended 5e Solo Adventure (PDF + Epub)
The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
- Six chapters and an epilogue
- 575+ story sections, notes, encounters, and extras
- 7 new magic items to collect
- Many monsters to battle
- 55+ original works of art
The jungle holds many secrets. It will do anything to keep them.
You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those that did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.
But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Crystals of Z'leth is designed for characters between levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance.
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How the Game Works
As you take your journey through The Crystals of Z'leth, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment
- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Crystals of Z'leth is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
Really solid adventure, even when the aesthetics (jungle, subterranean ruin) aren't my faves.
I remember reading the Choose Your Own Adventure books when I was a kids. These Obvious Mimic takes the ideas in those books and take it to a whole new level. Solo D&D that's easy and fun to play!
This, at the time of writing, is probably the best of their adventures, it has the most replayability out of the 3 currently available. The only thing that keeps it from being a true 5 star adventure is that this one in particular really needs most characters to level up at least once in the book, I recommend leveling up when starting chapter 3. In the Wolves of Langston, I had no trouble completing the mystery novel with a level 1 character as combat was fairly minimal. In this book though you will encounter a fair amount of combat in a survival system that often deprives you of a chance for a Long Rest between fairly challenging fight. In addition, taking a class adept to handle this sole adventure at level 1 will leave you with other abilities too low to solve most of the puzzles. There is enough challenge at level 1 to play with two characters.
That aside the story was very compelling and there were so many things to explore in this book that I felt there were many roads left unexplored, and I will definitely read through this one again with a different character to see what else I might learn about Z'Leth.
Great Artwork, great story.
Found myself alone on Christmas Eve due to illness and this was a great way to spend the evening.