Obvious Mimic Press
The Wolves of Langston Solo 5e Adventure (PDF + Epub)
The Wolves of Langston Solo 5e Adventure (PDF + Epub)
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Be the hero Langston needs.
Something is killing people in Langston.
You have arrived just in time to help this small town rid itself of a danger stalking the night. Investigate likely suspects and root out the unknown evil.
Meet unique characters in an original setting with a mix of mystery, action, and exploration. Go on a classic fantasy quest that will challenge you and your character.
Embark on a DnD solo adventure that you play with any 5e character. Be the hero of a story where your choices have consequences.
Pick your own path. Play your own 5e character. No DM, maps, or minis required.
We are making this for you if you want more of your favorite TTRPG and would rather play than DM yourself in the downtime between sessions. The Wolves of Langston is designed for characters of levels 1 to 4.
- Play your own 5e character. Made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
📜 Get the 5e Player's Cheat Sheet for free with this purchase. 📜
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What Is a Solo 5e Adventure?
A solo 5e adventure is a single-person interactive story that uses the game mechanics of Dungeons & Dragons: 5th Edition to play through a story as the hero.
- Play your own 5e character made however you usually make one. The story is crafted so that all characters can succeed - or fail.
- Take your own path through an interactive story where your decisions have consequences.
- Fight monsters, cast spells, and find treasure within an original story.
- Make progress with loot and experience that you keep in a regular tabletop game.
The experience allows players to be a lone hero solving problems and overcoming challenges without a DM or party.
However, each solo adventure more than a single-player game. Each story is designed to work with existing D&D 5e games as either a downtime activity between sessions or a way to add flavor to a new character prior to their appearance. -
How the Game Works
As you take your journey through The Wolves of Langston, you will have a chance to do all the things you probably love about TTRPGs, including rolling dice and choosing your own path through the adventure.
- Interact with NPCs and your environment- Use your skills and abilities to overcome challenges
- Cast spells, use magic items, and activate your class features
- Fight monsters and other evil-doers
All this works by following on-page prompts within the story and applying off-the-page effects to improve your character's chances of success.
The game mechanics will be familiar to anyone playing D&D 5e. From skill checks and saving throws to attack rolls and spell damage, everything about The Wolves of Langston is designed to give you the same thrill as a session at DM's table but whenever you want to play.
Plus, re-play the adventure to explore different options. Every choice you make in this solo adventure has some kind of consequence, so take each new character down their own path.
For a forever DM who has so many character ideas, it's nice to build a character I would like to play and go on a fun adventure that The Wolves of Langston have given. Looking forward to trying out their other content.
TLDR; I can totally imagine this being a great way to give a new PC some backstory either to be run as a one on one session with a campaign GM and player or that a player can run for themselves (with GM approval). It is a tight, reasonably well-written, 3-6 hour adventure that I think is well worth the price.
I stumbled onto Obvious Mimic Press through a reddit post (or ad, I am not certain) discussing their solo adventure bundle. As a mostly forever GM (my players will run one-shots, but never campaigns for me sadly) who has enjoyed doing solo play of various systems, but been frustrated that I still have to be the one to come up with plots and flesh out the stories/npcs/characters, this concept intrigued me!
I decided to start with The Wolves of Langston to finally let my old monster hunter outlander ranger character get some play and, while absolutely some of the plot points were easy to determine, I did not mind one bit! It was incredibly enjoyable to run for myself while things were slow at work and for a little bit this afternoon. While in total, it probably took me ~4.5hrs to go from start to finish with an already made character, going down most optional paths presented, managing background music/ambience for myself, and not really needing to look up rules or references due to prior knowledge, I can absolutely see someone getting 6hrs out of this if they're new or blasting through this in 2.5-3hrs if they waste no time.
My *only* complaints are:
1. A recommendation to start at level 2 if using milestone or add an additional level up somewhere in the middle instead of saving the sole level up for the end (I felt somewhere after the first combat encounter would be appropriate for level 1 to 2 or perhaps later on when visiting a particular location in the woods). Because while the first 2/3rds or so feels *reasonably appropriate* for level 1 (which is always incredibly hard to balance d/t PCs having very low hp), it very quickly jumps to feeling more like level 2 being appropriate for the remainder with you only getting a level up *AFTER* the final encounter. Perhaps this is specifically an issue with this module, but I felt it was worth addressing.
2. For xp play I'd like xp values to be included in the stat blocks of the mobs as well as perhaps an xp total presented at the end of the day prior to long rests/attempts at long rests to represent the xp gains from social and exploration encounters. This way if you start at 1st level, you get some xp along the way and can keep some idea of when your next level is coming and, given the xp value at the end of the quest during the level up, there clearly is sufficient xp to warrant a level up from 1 to 2 somewhere along the way.
3. Occasionally there would be moments where the aspects of the scene setting or characters present in a scene seemed to change suddenly when jumping from one text block to another and it wasn't clear that those characters were present or that the set dressing details that stuck out were illustrated clearly when reviewing the previous text blocks.
All in all, an excellent find and I am looking forward to revisiting my archaeologist wizard in The Crystals of Z'leth, then my swashbuckling sea elf fighter in The Secret of Oki Island, and any future publications Obvious Mimic Press comes foreward with!
had fun
I’ve only started the first of the three adventures but so far I’m loving it. Being able to work on a solo adventure according to my busy schedule has allowed me to still enjoy some D&D action at my own pace.
Fun story, hard to take a break from as you just want to see what happens next.